'I wanted that Raiders of the Lost Ark excitement โ€“ you could die any minute': how we made hit video game Prince of Persia

I'm loving this throwback to the 80s gaming scene! ๐ŸŽฎ The story of Prince of Persia is like a puzzle itself โ€“ Mechner took pieces from various games and managed to create something entirely new and amazing. His use of manual digitization to get those smooth animations was so innovative for its time! ๐Ÿ‘

The Shadowman, though? That's pure genius! ๐Ÿ˜Ž I mean, who else could make an enemy that's basically a dark mirror image of the hero? The way Mechner balanced action and animation on the Apple II's limited hardware is like a masterclass in problem-solving. Byte-shifting? Who knew it was a thing?

Anyway, Prince of Persia's influence can still be seen today โ€“ and that's what makes this game so cool! ๐Ÿ’ช
 
OMG, I'm so inspired by Jordan Mechner's journey with Prince of Persia!!! ๐Ÿคฏ He's like, totally proof that if you're passionate about something, you can make it happen even when things get tough ๐Ÿ˜ฉ. And I love how he used that old-school digitization process to create the game - it's like, super cool! ๐Ÿ’ป The way he worked around Apple II's memory constraints to make sword-fighting animations work was pure genius ๐Ÿค“. It's amazing to see how Prince of Persia has stood the test of time and influenced so many other games ๐ŸŒŸ. Mechner's dedication and creativity are a great reminder that innovation is all about taking risks and pushing boundaries ๐Ÿ’ก!
 
OMG u guyz this is so inspiring!!! ๐Ÿคฉ Jordan Mechner's story is literally the ultimate underdog tale ๐Ÿ• I mean, think about it, he manually photographed frames from his bro's vids just to get the animo right ๐Ÿ˜‚ and then had to deal with the Apple II's tiny memory constraints ๐Ÿ™„ But did he give up? Nope! He was like "I got this!" ๐Ÿ’ช and managed to create something truly iconic. And let's be real, who wouldn't want to see a game that came out in 89 still being celebrated today? ๐Ÿ’ฅ The fact that it influenced an entire genre of action-adventure games is just mind-blowing ๐Ÿคฏ
 
I'm loving this retro gaming vibes ๐Ÿ’ฅ. I mean, can you even imagine having to digitize frames from video tapes by hand? ๐Ÿ“น That's dedication right there! Jordan Mechner's story is such an inspiring reminder that innovation and perseverance are key to creating something truly timeless. And let's be real, the Shadowman is still one of the coolest game villains ever ๐Ÿ˜ˆ. It's amazing how a game that was originally made for the Apple II went on to influence so many other genres and inspire future games. The fact that it even got a movie adaptation in 2010? That's just awesome ๐ŸŽฅ.
 
Omg ๐Ÿ˜๐Ÿ”ฅ Prince of Persia is like, so iconic ๐Ÿ”ด๐Ÿ‘‘! I mean, who wouldn't want to be a sword-fighting warrior in ancient Persia ๐Ÿน๏ธ๐Ÿ’ช? Mechner's journey is literally the stuff of legend ๐Ÿ’ซ, from painstaking digitization to byte-shifting magic โœจ. His perseverance and creativity are goals ๐Ÿ’ฏ, and it's so inspiring to see how he overcame obstacles to create something truly timeless ๐Ÿ”ฅ.

I love how Prince of Persia influenced an entire genre ๐Ÿคฏ, and its impact is still felt today ๐Ÿ™Œ. It's a reminder that game devs can make magic happen when they're passionate about their craft โค๏ธ. Mechner's legacy is a must-respect ๐Ÿ‘, and I'm so grateful for the hours of gaming joy he gave us ๐ŸŽฎ๐Ÿ˜Š. Long live Prince of Persia forever ๐Ÿ’ฅ!
 
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