The Making of Prince of Persia: A Journey of Perseverance and Innovation
In 1985, Jordan Mechner embarked on a quest to create a platform game that would capture the essence of Raiders of the Lost Ark. The project, which would eventually become Prince of Persia, was inspired by classic games like The Castles of Dr Creep and Karateka, with a unique blend of puzzle-solving, fluid animation, and pulse-pounding action.
Mechner's journey began with months of painstaking digitization, as he manually photographed frames from his brother David's videotaped movements. The process was laborious, involving multiple rounds of retouching and color correction in black and white. This arduous work paid off when Mechner moved to Broderbund's offices in San Francisco, where he worked alongside industry heavyweights like Will Wright.
However, the development process hit a roadblock as Mechner struggled to balance the game's fluid animation with combat mechanics. The Apple II's limited memory constraints forced him to experiment with byte-shifting and other techniques to free up space for sword-fighting animations. This ingenuity ultimately led to the creation of the Shadowman, a dark doppelganger that serves as the game's formidable opponent.
The game's release in 1989 coincided with the Apple II's waning popularity, but its success on other platforms in Europe and Japan helped it find new life. The subsequent re-release on PC in the US cemented Prince of Persia's status as a classic, influencing an entire genre of action-adventure games.
Mechner's perseverance paid off in more ways than one, as his game not only achieved commercial success but also paved the way for future innovations. His work on 3D sequels and film adaptations solidified Prince of Persia's place in gaming history, with the 2010 movie starring Jake Gyllenhaal serving as a testament to its enduring influence.
In an industry often plagued by rushed development cycles and diminishing returns, Mechner's example offers a valuable lesson: dedication, creative problem-solving, and a willingness to take risks can yield results that transcend time and technological limitations.
In 1985, Jordan Mechner embarked on a quest to create a platform game that would capture the essence of Raiders of the Lost Ark. The project, which would eventually become Prince of Persia, was inspired by classic games like The Castles of Dr Creep and Karateka, with a unique blend of puzzle-solving, fluid animation, and pulse-pounding action.
Mechner's journey began with months of painstaking digitization, as he manually photographed frames from his brother David's videotaped movements. The process was laborious, involving multiple rounds of retouching and color correction in black and white. This arduous work paid off when Mechner moved to Broderbund's offices in San Francisco, where he worked alongside industry heavyweights like Will Wright.
However, the development process hit a roadblock as Mechner struggled to balance the game's fluid animation with combat mechanics. The Apple II's limited memory constraints forced him to experiment with byte-shifting and other techniques to free up space for sword-fighting animations. This ingenuity ultimately led to the creation of the Shadowman, a dark doppelganger that serves as the game's formidable opponent.
The game's release in 1989 coincided with the Apple II's waning popularity, but its success on other platforms in Europe and Japan helped it find new life. The subsequent re-release on PC in the US cemented Prince of Persia's status as a classic, influencing an entire genre of action-adventure games.
Mechner's perseverance paid off in more ways than one, as his game not only achieved commercial success but also paved the way for future innovations. His work on 3D sequels and film adaptations solidified Prince of Persia's place in gaming history, with the 2010 movie starring Jake Gyllenhaal serving as a testament to its enduring influence.
In an industry often plagued by rushed development cycles and diminishing returns, Mechner's example offers a valuable lesson: dedication, creative problem-solving, and a willingness to take risks can yield results that transcend time and technological limitations.