Valve confirms that it has stopped making the Index VR headset

Valve Axes Valve Index: A New Era for VR Underway

In a move that's hardly surprising, given its history of innovation and disruption in the gaming industry, Valve Corporation has confirmed that it's no longer manufacturing its high-end VR headset, the Valve Index. The company's decision to discontinue production of this premium device, which was launched in 2019, is seen as a significant development in the ongoing shift towards more casual and accessible virtual reality (VR) experiences.

According to Lawrence Yang, Valve spokesperson, the company "is no longer manufacturing" the Index, effectively ending its support for the device. The announcement comes just days after Valve revealed its latest hardware offerings, including a second iteration of its Steam Machine, a Steam controller, and a new VR headset called the Steam Frame.

While the Steam Frame is not yet available in the market, it's clear that Valve is aiming to attract a broader audience with its latest offering. The device boasts a built-in Snapdragon 8 Gen 3 chipset, 16GB of RAM, and four high-resolution monochrome cameras for inside-out tracking, as well as infrared LEDs on the outside to help with tracking in low-light environments.

The decision to abandon external lighthouse base stations, which were used by the Valve Index to enable roomscale VR gaming, is also seen as a significant departure. Instead, the Steam Frame relies on built-in sensors for movement tracking, aligning more closely with consumer VR trends. This shift towards standalone devices and simplified setup processes suggests that Valve is committed to making VR more accessible to a wider range of users.

While the exact pricing of the Steam Frame has not been announced, its compatibility with Android games and support for streaming flat-screen and VR content from PCs or Steam Machines implies that it's designed to appeal to a broader audience. As such, the discontinuation of the Valve Index marks an important milestone in the evolution of VR technology, signaling a new era of innovation and experimentation at Valve Corporation.
 
I'm not entirely surprised by this development, as VR has been gradually shifting towards more casual and accessible experiences ๐Ÿค”. The discontinuation of the Valve Index does mark an interesting turning point for the industry, though. By abandoning external lighthouse base stations and focusing on built-in sensors, Valve is taking a step towards making VR more user-friendly and less dependent on complex setup processes ๐Ÿ“ˆ. It'll be fascinating to see how this new direction plays out, especially with the release of the Steam Frame, which seems poised to appeal to a wider audience ๐Ÿ‘€. I'm curious to know what role VR will play in the future of gaming and entertainment, and whether companies like Valve are paving the way for more affordable and accessible VR experiences ๐ŸŽฎ๐Ÿ’ป
 
I'm not surprised they're phasing out the high-end stuff ๐Ÿค”, people just aren't willing to shell out that much cash for a fancy VR headset anymore. I mean, I've got a gaming PC that can handle all the graphics, so why need a separate headset, right? Plus, the new Steam Frame sounds like it's designed for casual gamers who want to dip their toes into VR without breaking the bank ๐Ÿ’ธ. And let's be real, external lighthouse base stations were a bit of a pain to set up anyway... I mean, who needs that extra hassle? ๐Ÿคทโ€โ™‚๏ธ Still, it'll be interesting to see how this plays out and what other surprises Valve has in store for us ๐ŸŽ‰.
 
omg u guys r really gonna miss the valve index lol ๐Ÿคฃ it was like the ultimate vr experience but idk why they had to abandon those lighthouse base stations tho that was part of what made roomscale vr so sick ๐Ÿ’€ anyway i think its cool that valve is trying to make vr more accessible now they gotta compete with oculus and htc or whatever ๐Ÿ‘€ cant wait to see how the steam frame holds up against other standalone devices ๐Ÿค”
 
just watched this video on youtube about how people react when they try steam frame for first time ๐Ÿคฏ 80% of them say its so easy to use compared to valve index lol...anyway think valve making moves towards more casual vr experience is actually a good thing ๐Ÿ‘ might make it more mainstream and available to more people ๐Ÿ’ป
 
I'm not surprised they axed the Index, tbh ๐Ÿคทโ€โ™‚๏ธ. I mean, it was always gonna be a niche thing for the hardcore VR enthusiasts ๐ŸŽฎ. But now that Valve's all about makin' VR more accessible (and affordable), the Steam Frame is lookin' like a solid option for casual gamers and whatnot ๐Ÿ‘. No more need for those fancy external base stations, right? And I gotta say, the built-in sensors on the Steam Frame are pretty cool tech ๐Ÿค–. Not to mention, it's great that Valve is playin' with the idea of standalone devices โ€“ like, who needs a whole rig when you can just pop in a headset and go? ๐Ÿ˜Ž Anyway, this is all good news for VR as a whole... or so I reckon ๐Ÿ˜Š
 
can you believe they're just done with the index now ๐Ÿคฏ like what even happened? i mean i remember getting my hands on that thing back in 2019 and it was so much hype for nothing lol ๐Ÿคฃ anyway, valve's always been about pushing boundaries and now they're just like "nah we're good" ๐Ÿ‘‹ but honestly, the steam frame sounds pretty cool i wish they'd come out with a more affordable option tho, still got my eyes on that one ๐Ÿ˜Ž
 
๐Ÿค” so they're just gonna axe the high-end headset now? like what about all the people who invested in it? ๐Ÿค‘ is this a good thing or bad? idk... i just wanna know how much the Steam Frame is gonna cost ๐Ÿ“Š and will it still be able to play super graphicsy games or just more casual stuff? ๐Ÿค”
 
I'm so done with all these fancy headsets ๐Ÿคฏ I mean, what happened to good ol' PC gaming on my monitor? This whole VR thing just seems like a fad to me...back in my day we didn't need fancy headsets to have a great time playing games ๐Ÿ’ฅ
 
๐Ÿค” I'm kinda surprised they just ditched the Index already... I mean, it was still a beast of a device with some amazing features ๐Ÿš€. But I guess you can't keep pushing the boundaries forever. The idea that VR is gonna become more casual and accessible makes me kinda stoked though ๐Ÿ˜Š. The Steam Frame looks like it's definitely on the right track. No more lighthouse base stations, yeah! That was such a pain in the ass ๐Ÿ”’. And I'm loving the fact that they're aiming for a broader audience now. More people should be able to enjoy VR without breaking the bank ๐Ÿ’ธ. Plus, with Android game support and streaming capabilities... this could be big ๐Ÿ“ˆ. So while it's sad to see the Index go ๐Ÿ˜ข, I think Valve is onto something here ๐Ÿ‘.
 
man I'm not surprised about this ๐Ÿค”, valve has been all about innovating & disrupting things for years... so it's only natural they'd move on from the valve index now that they're gonna focus more on making vr more accessible to a wider crowd ๐Ÿ‘ฅ, i mean think about it, the steam frame is all about simplicity & ease of use - just plug it in & play ๐ŸŽฎ, no need for lighthouse bases or any complicated setup... this is exactly what people are looking for now ๐Ÿ˜Ž
 
omg u no wut? valve axed their high end vr headset like valve index lol wut happend 2 all the ppl who invested n dat thing ๐Ÿคทโ€โ™‚๏ธ now they're movin to more casual vr experiencs with steam frame. i think its cool cuz its gonna b more accessible 2 a wider range of ppl, especially gamers on android devices ๐Ÿ‘ but idk wut happened 2 the roomscale vr thingy... anywayz i'm hyped 4 the future of vr tech ๐Ÿš€
 
I'm totally fine with Valve dropping the Valve Index lol ๐Ÿคฃ I mean, it's not like it was a game-changer or anything... but wait, isn't that exactly what made it so popular? Okay, okay, maybe I'm just being contradictory ๐Ÿ˜œ The thing is, I think it's awesome that they're going for a more casual vibe with the Steam Frame. I love how they're trying to make VR more accessible to everyone... but on the other hand, doesn't that mean it'll be less hardcore for gamers? Ugh, my brain hurts ๐Ÿคฏ
 
just got word about valve axing the index ๐Ÿค• i gotta say its kinda weird that they're ending support for a product thats still pretty popular, especially among devs and hardcore gamers... but at the same time im hyped to see what valve comes up with next - the steam frame sounds like it could be some serious competition for Oculus & HTC ๐Ÿ‘€
 
I'm kinda bummed to hear that the Valve Index is being axed ๐Ÿ˜”. I mean, it was one of the best VR headsets out there, and I loved playing games with it. But I guess this makes sense โ€“ VR's gotta be more accessible for everyone now ๐Ÿคž.

The new Steam Frame sounds pretty cool, though! The idea of using a Snapdragon 8 Gen 3 chipset and having built-in sensors for movement tracking is a game-changer ๐Ÿš€. And ditching the external lighthouse base stations is genius โ€“ it makes setup so much easier ๐Ÿ‘.

I'm curious to see how the Steam Frame will hold up in terms of price, though ๐Ÿ’ธ. If it's gonna be affordable for everyone, that's awesome ๐Ÿคฉ. We need more VR options out there that aren't just super expensive ๐Ÿ˜”. Anyway, I'm hyped to see what Valve comes up with next ๐Ÿ”ฅ!
 
I gotta say, I'm kinda surprised they're ending the production of the Valve Index ๐Ÿ˜... didn't see that coming, but not entirely shocked either ๐Ÿค”. If you ask me, it's all about making VR more accessible to the masses ๐Ÿ”“. They need to cater to the casual gamers and non-gamers who wanna experience VR without breaking the bank ๐Ÿ’ธ. I mean, think about it, most people can't even afford a decent gaming PC let alone some fancy-schmancy headset ๐Ÿคทโ€โ™‚๏ธ. Valve's trying to change that by bringing VR into the living room ๐Ÿ”ด... but now they're abandoning the whole external lighthouse thing? ๐Ÿค” I don't get why, it was a solid setup if you ask me ๐Ÿ‘. Guess we'll just have to see how this Steam Frame thingy goes ๐ŸŽฎ
 
๐Ÿค” I gotta say, this decision by Valve is like a microcosm of our gaming industry right now - all about accessibility and disrupting the norm ๐Ÿš€. I mean, think about it, they're moving away from those external base stations that were super finicky to set up... it's like how governments need to streamline their processes to cater to the masses ๐Ÿ‘ฅ. And with the Steam Frame being more affordable and compatible with Android games, it's like they're trying to make VR for the people ๐ŸŒŽ. But what this also means is that the big players are gonna have to adapt quickly, just like how our politicians need to be on their toes when new technologies come along ๐Ÿ’ป. It's a brave move by Valve, and we'll see where this takes them... will they be able to corner the VR market? ๐Ÿค–
 
looks like valve is trying to make vr more mainstream ๐Ÿค”

diagram of their latest headset:
```
+---------------+
| Steam Frame |
+---------------+
|
| Snapdragon 8 Gen 3
| (chipset)
v
+---------------+ +---------------+
| Cameras | | Infrared LEDs|
+---------------+ +---------------+
| |
| movement tracking
v v
+---------------+ +---------------+
| Android games| | PC/Steam Machine
+---------------+ +---------------+
```
anyway, think its a good move by valve to make vr more accessible ๐Ÿ“ˆ
 
I'm kinda surprised they're ditching the Index, but I guess it makes sense given how fast the gaming industry is moving forward. It's all about making VR more accessible to a wider audience now ๐Ÿค”. The Steam Frame sounds like an interesting device - the fact that it can track movement without needing any external setup is huge for casual gamers who just want to jump into VR without breaking the bank ๐Ÿ’ธ. I'm curious to see how this new direction from Valve plays out, and if they'll be able to make VR mainstream ๐Ÿ“บ. The whole thing feels like a step towards a more streamlined VR experience - we're already seeing standalone headsets become more popular, so it's only natural that big players like Valve are adapting to the trend ๐Ÿ”ฅ.
 
I'm not surprised they're getting rid of the Valve Index lol ๐Ÿค”. I mean, it was always a bit pricey for me to consider buying one. And now that Valve is making more affordable options like the Steam Frame, I think people are gonna start using VR more often... or so I hope ๐Ÿคž.

The thing that worries me though is what's going on with tracking technology. Using built-in sensors instead of external lighthouses might make things easier for consumers, but it also means we're relying on these devices to do way too much work ๐Ÿ’ป. What happens if the hardware fails or gets outdated? We'll just be stuck in a never-ending cycle of updating and re-calibrating ๐Ÿคฏ.

And let's not forget about the actual content available for VR... it's still super limited, in my opinion ๐Ÿ“บ. I mean, sure, Steam Frame is compatible with Android games, but how many good VR experiences are out there that are actually worth playing? Not as many as I'd like to admit ๐Ÿ˜.

Anyway, I guess only time will tell if Valve's new approach will pay off or not โฐ.
 
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