Valve Axes Valve Index: A New Era for VR Underway
In a move that's hardly surprising, given its history of innovation and disruption in the gaming industry, Valve Corporation has confirmed that it's no longer manufacturing its high-end VR headset, the Valve Index. The company's decision to discontinue production of this premium device, which was launched in 2019, is seen as a significant development in the ongoing shift towards more casual and accessible virtual reality (VR) experiences.
According to Lawrence Yang, Valve spokesperson, the company "is no longer manufacturing" the Index, effectively ending its support for the device. The announcement comes just days after Valve revealed its latest hardware offerings, including a second iteration of its Steam Machine, a Steam controller, and a new VR headset called the Steam Frame.
While the Steam Frame is not yet available in the market, it's clear that Valve is aiming to attract a broader audience with its latest offering. The device boasts a built-in Snapdragon 8 Gen 3 chipset, 16GB of RAM, and four high-resolution monochrome cameras for inside-out tracking, as well as infrared LEDs on the outside to help with tracking in low-light environments.
The decision to abandon external lighthouse base stations, which were used by the Valve Index to enable roomscale VR gaming, is also seen as a significant departure. Instead, the Steam Frame relies on built-in sensors for movement tracking, aligning more closely with consumer VR trends. This shift towards standalone devices and simplified setup processes suggests that Valve is committed to making VR more accessible to a wider range of users.
While the exact pricing of the Steam Frame has not been announced, its compatibility with Android games and support for streaming flat-screen and VR content from PCs or Steam Machines implies that it's designed to appeal to a broader audience. As such, the discontinuation of the Valve Index marks an important milestone in the evolution of VR technology, signaling a new era of innovation and experimentation at Valve Corporation.
In a move that's hardly surprising, given its history of innovation and disruption in the gaming industry, Valve Corporation has confirmed that it's no longer manufacturing its high-end VR headset, the Valve Index. The company's decision to discontinue production of this premium device, which was launched in 2019, is seen as a significant development in the ongoing shift towards more casual and accessible virtual reality (VR) experiences.
According to Lawrence Yang, Valve spokesperson, the company "is no longer manufacturing" the Index, effectively ending its support for the device. The announcement comes just days after Valve revealed its latest hardware offerings, including a second iteration of its Steam Machine, a Steam controller, and a new VR headset called the Steam Frame.
While the Steam Frame is not yet available in the market, it's clear that Valve is aiming to attract a broader audience with its latest offering. The device boasts a built-in Snapdragon 8 Gen 3 chipset, 16GB of RAM, and four high-resolution monochrome cameras for inside-out tracking, as well as infrared LEDs on the outside to help with tracking in low-light environments.
The decision to abandon external lighthouse base stations, which were used by the Valve Index to enable roomscale VR gaming, is also seen as a significant departure. Instead, the Steam Frame relies on built-in sensors for movement tracking, aligning more closely with consumer VR trends. This shift towards standalone devices and simplified setup processes suggests that Valve is committed to making VR more accessible to a wider range of users.
While the exact pricing of the Steam Frame has not been announced, its compatibility with Android games and support for streaming flat-screen and VR content from PCs or Steam Machines implies that it's designed to appeal to a broader audience. As such, the discontinuation of the Valve Index marks an important milestone in the evolution of VR technology, signaling a new era of innovation and experimentation at Valve Corporation.