"Keeper," the latest game from Double Fine Productions, has taken inspiration from the stunning natural landscapes of the Bay Area. According to Lee Petty, creative director, being outdoors and exploring the trails in his native Almaden Valley sparked ideas for a walking lighthouse protagonist that must venture to the top of a mountain.
As players navigate through a six-hour campaign, they uncover secrets and unlock parts of the world by using the Fresnel lens on their lighthouse, which fends off shadowy creatures. The journey is an adventure of exploration where the player's goal is to reach the top of the mountain while facing various obstacles.
The game features a unique mechanic in its fixed camera system reminiscent of classic PlayStation era games like "Resident Evil" and "Final Fantasy VII." However, this design choice also helps players better understand how their lighthouse interacts with its environment.
While some may find it challenging to grasp what the designers are trying to convey through the gameplay, Petty and his team's efforts yield numerous hits as they offer clues for action. The game takes a similar approach to hiking where no one will hold your hand; you must read signs and find your own way.
Throughout its journey, "Keeper" surprises players with new puzzles and ways of traveling. As the lighthouse changes forms and gains new abilities, the player grows more connected to their surroundings. Even though humanity is absent in this post-apocalyptic world, it feels as though it still exists among the characters.
What stands out about "Keeper" is its authentic human touch. It's based on a real-life experience - hiking in the Bay Area - and that should be cherished over artificial intelligence-driven visuals. This refreshing approach to game design makes "Keeper" feel more valuable than hyper-realistic graphics or AI-generated artistry.
As players navigate through a six-hour campaign, they uncover secrets and unlock parts of the world by using the Fresnel lens on their lighthouse, which fends off shadowy creatures. The journey is an adventure of exploration where the player's goal is to reach the top of the mountain while facing various obstacles.
The game features a unique mechanic in its fixed camera system reminiscent of classic PlayStation era games like "Resident Evil" and "Final Fantasy VII." However, this design choice also helps players better understand how their lighthouse interacts with its environment.
While some may find it challenging to grasp what the designers are trying to convey through the gameplay, Petty and his team's efforts yield numerous hits as they offer clues for action. The game takes a similar approach to hiking where no one will hold your hand; you must read signs and find your own way.
Throughout its journey, "Keeper" surprises players with new puzzles and ways of traveling. As the lighthouse changes forms and gains new abilities, the player grows more connected to their surroundings. Even though humanity is absent in this post-apocalyptic world, it feels as though it still exists among the characters.
What stands out about "Keeper" is its authentic human touch. It's based on a real-life experience - hiking in the Bay Area - and that should be cherished over artificial intelligence-driven visuals. This refreshing approach to game design makes "Keeper" feel more valuable than hyper-realistic graphics or AI-generated artistry.