Pillars of Eternity to receive surprise turn-based mode in new update

Obsidian Entertainment, the developer behind critically acclaimed RPGs such as Fallout: New Vegas and The Outer Worlds 2, has announced that it will be revisiting its old hit Pillars of Eternity with a new turn-based combat mode. The upcoming public beta for PC on November 5 will introduce a mode that slows down the game's real-time "with pause" combat, effectively turning it into a traditional turn-based experience.

In an effort to faithfully adapt the game's mechanics to its new format, Obsidian has been working tirelessly to fine-tune characters' stats and abilities for turn-based gameplay. The studio believes this update will allow players to seamlessly transition between real-time and turn-based modes on the fly, making it easier to experiment with different playstyles.

The announcement comes as a welcome surprise from Obsidian, which last revisited the world of Eora in Avowed earlier this year, where they translated Pillars of Eternity's world and combat systems into a first-person RPG inspired by The Elder Scrolls V: Skyrim. Fans of the original game can look forward to providing feedback on the new turn-based mode ahead of a planned update.

This addition is particularly exciting for fans who have always found value in the strategic depth of turn-based combat, and Obsidian's dedication to improving their games demonstrates its commitment to delivering a top-notch gaming experience.
 
I'm so stoked about this Pillars of Eternity update ๐Ÿคฉ! It's awesome that Obsidian is giving fans a chance to try out the new turn-based mode in public beta on Nov 5, which feels like a major #gamenow moment for us old-school RPG enthusiasts ๐Ÿ”ฅ. The fact that they're tweaking characters' stats and abilities for turn-based gameplay shows just how much love and care they're putting into this update โค๏ธ. I'm hyped to see what the final product will look like and can't wait to dive back into Eora's world with a fresh perspective ๐ŸŒ #PillarsOfEternity #TurnBasedCombat #RPGFan
 
ugh what's next gonna be them remaking every single obsidian game with some stupid "improved" mechanics lol ๐Ÿคฃ i mean don't get me wrong, turn-based is always better but come on they're just trying to milk us for more money. and what's the point of this beta if it's just gonna be a bunch of noobs trying to figure out the new system? can't we just leave pillars alone? ๐Ÿคฆโ€โ™‚๏ธ
 
I'm super stoked about this! ๐Ÿคฉ The idea of adding a traditional turn-based mode to Pillars of Eternity is genius. I mean, who doesn't love the strategy and depth that comes with it?
Here's a little diagram to illustrate what I mean:
```
+---------------+
| Real-time |
| combat (fast)|
+---------------+
|
| (quick switch)
v
+---------------+
| Turn-based |
| combat (slow) |
+---------------+
```
Obsidian's been working hard to make this transition seamless, which is awesome. I'm looking forward to trying out the public beta on November 5 and seeing how it all comes together. It's great to see them listen to the community and deliver what fans want! ๐Ÿ˜Š
 
I'm super stoked about this news! They're bringing back the traditional turn-based mode from Pillars of Eternity? That's a major win for fans like me who love the strategic depth it offers ๐Ÿคฉ. And the fact that they're revamping character stats and abilities to fit the new format is really cool - it shows Obsidian is committed to making this update shine ๐Ÿ’ฅ. A public beta on PC in November sounds awesome too, can't wait to dive in and try out the new mode with my fellow fans ๐Ÿ‘Š!
 
๐Ÿค” I think this is awesome news! Turn-based combat has such a unique charm to it, especially when done well. It'll be interesting to see how the new mode changes up the gameplay without feeling too radical a shift from the original. Obsidian's track record with deep RPGs shows they're not afraid to experiment and make meaningful updates.

I've always loved the strategic layer of turn-based combat in Pillars of Eternity, so it'll be cool to see how this update brings that out even more. The fact that they're working on fine-tuning character stats and abilities for a smoother transition between modes is also a big plus. It's clear Obsidian wants to give fans like me something exciting to sink our teeth into!

Overall, I'm hyped for the public beta and can't wait to dive in and try out this new mode. It's awesome to see them pushing boundaries and trying new things โ€“ it's what makes their games so compelling in the first place! ๐ŸŽฎ
 
I'm so down for this ๐Ÿคฉ, but something feels off, you know? Like they're not just adding this new mode because we asked for it, but also 'cause there's some bigger picture at play here... Maybe Obsidian's trying to tap into that retro gaming vibe and make a comeback of sorts? I mean, who doesn't love a good old-school RPG experience, right? ๐Ÿ˜ But, what if it's all just a smokescreen for something else entirely? Like they're trying to distract us from some secret project... *wink wink* ๐Ÿคซ
 
omg I just got the most amazing weather forecast for my trip to Yellowstone next month ๐ŸŒž๐Ÿž๏ธ can't wait to see those geysers in person and maybe even spot some bison ๐ŸฆŒ๐Ÿ˜Š anyway, back to Pillars of Eternity - have you guys tried the original? it's still so good after all these years ๐Ÿ‘
 
๐Ÿคฉ I'm so hyped about this announcement! Turn-based gameplay has always been one of my fave ways to play RPGs, and it sounds like Obsidian is giving Pillars of Eternity the TLC it deserves ๐Ÿ˜Š. The idea that they're fine-tuning stats and abilities for turn-based gameplay is genius, and I'm loving the fact that players will be able to seamlessly switch between modes - it's like having two games in one! ๐Ÿค” What do you guys think about this update? Have you played Pillars of Eternity before? ๐Ÿ‘€
 
๐Ÿคฉ I'm so down for this! A turn-based mode is just what Pillars of Eternity needed - it's already an amazing game but adding this new layer will make it even more engaging. The fact that Obsidian is fine-tuning the characters' stats and abilities to fit the new format shows they're really committed to getting it right ๐Ÿ˜Š. I'm loving the idea of being able to switch between real-time and turn-based modes on the fly, it's a great way to mix up your playstyle. Bring on the public beta, can't wait to try it out! ๐Ÿ‘
 
๐Ÿค” just think about it... they're taking an awesome game like Pillars of Eternity and giving us more ways to play it! I'm hyped for the public beta on Nov 5, can't wait to try out that new turn-based mode ๐Ÿ˜„

[ ASCII art: a simple diagram of a gaming controller with a lightbulb going off above it ]

Obsidian's been working hard to make sure the new mechanics fit seamlessly with the old ones... I trust them to get it right ๐Ÿ‘. This update is all about giving players more options, and that's what makes gaming so awesome ๐ŸŽฎ

[ ASCII art: a simple flowchart showing different paths and choices ]

fans of turn-based combat are gonna lose their minds when they try this out... and those who aren't as familiar with it will get to experience the strategic depth for themselves ๐Ÿ˜ƒ. Can't wait to see how this all shakes out! ๐Ÿคž
 
.. I'm so hyped about this Pillars of Eternity turn-based mode update ๐Ÿคฉ! It's like Obsidian is giving us a chance to play the game we all loved for those strategic battles with friends or by ourselves, you know? The fact that they're putting in the effort to balance out characters' stats and abilities is gonna make a huge difference. I mean, who doesn't love being able to take their time to plan out every move? It's like they took all the best parts of turn-based games and infused them into this amazing world. And it's awesome that we get to test it out in beta ๐ŸŽฎ!
 
I'm super hyped about this! It sounds like they're really listening to the community and trying to give us what we want ๐Ÿคฉ. I mean, who doesn't love a good turn-based RPG? The fact that they're tweaking characters' stats and abilities is a great touch - it's gonna be so cool to see how it all comes together. And can you imagine being able to flip between modes on the fly like that? Game-changer! Plus, I'm curious to see what other surprises Obsidian has in store for us...
 
OMG, a turn-based mode for Pillars of Eternity? That's like, a dream come true! I've always loved the strategic aspect of turn-based combat, but the real-time "with pause" system was kinda meh. This new update is gonna be so sick! Obsidian is literally listening to the community and making changes based on what fans want. It's clear they care about delivering an epic gaming experience. Can't wait for the public beta on Nov 5th, might have to do some salty gaming with my squad afterwards ๐Ÿ˜‚๐Ÿ‘
 
aww man i'm hyped for this update ๐Ÿคฉ, the original Pillars of Eternity is like my favorite game ever! they're really listening to the community and adding that turn-based mode which is gonna be so much fun ๐ŸŽฎ. it's awesome that they're putting in the effort to make it seamless so you can just switch between modes whenever you want. Obsidian's been doing an amazing job with their games lately, this just proves they care about what players want ๐Ÿ’–
 
omg i was just thinking about trying out this new gaming chair with built-in cooling system ๐Ÿคฉ, anyone else heard about it? anyway back to Pillars of Eternity, I've been playing through the old ones and I'm loving the deep characters and storylines... reminds me of when my friend's cat got stuck in a cardboard box for hours lol what was that like again?
 
๐Ÿ˜Š I'm so stoked to hear that Obsidian Entertainment is revisiting Pillars of Eternity with a new turn-based mode! It's awesome that they're putting in the effort to fine-tune the game mechanics to make it feel more authentic and smooth. Turn-based combat can be so much fun, especially when you get to take your time and strategize with your characters.

I totally get why fans would be excited about this update - it's like Obsidian is giving us a new way to experience the world of Eora! And it's great that they're taking feedback from the community to make sure the game is just right. Can't wait to dive in and try out the beta on November 5 ๐Ÿคž
 
I'm not sure why they're reviving this now. I mean Pillars of Eternity was a great game, don't get me wrong ๐Ÿค”, but the original turn-based mode was already solid. Slowing down the real-time combat just feels like trying to reinvent the wheel. And what's with the need for a public beta? Can't they just test it internally first? ๐Ÿคทโ€โ™‚๏ธ Still, I guess if you're one of those fans who loves turn-based combat as much as I do, this could be pretty cool ๐Ÿ’ก. Obsidian's been doing some weird stuff lately, like that Avowed thing... ๐Ÿ‘€ Not sure what they're going for there.
 
ugh, just when i thought my gaming life couldn't get any worse... oby is putting out another beta, and it's gonna be in november... that means more stress for everyone trying to finish games on time ๐Ÿคฏ. and now they're revamping pillars of eternity with a new turn-based combat mode... idk if anyone can keep up with their update schedule anymore ๐Ÿ˜ฉ.
 
I'm stoked to hear that Pillars of Eternity is getting this new turn-based mode ๐Ÿคฉ. I remember playing it back in the day and just loving the strategic depth of the combat. It's awesome that Obsidian is revisiting an old favorite and putting their own spin on it. They're really showing they care about what fans want, you know? The fact that they're tuning characters' stats and abilities for turn-based gameplay just shows how dedicated they are to delivering a great gaming experience. And who knows, maybe this update will even convince some new folks to check out the original Pillars of Eternity. Bring it on! ๐Ÿ‘
 
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