'Every hacker I've met is a gamer': why the next generation of tech talent could be found in unlikely places

A Growing Concern: The Dark Side of Gaming's Bright Future in Tech Talent

As schools across the UK look to equip students with the digital skills needed for future success, a disturbing trend is emerging. With the rise of cybercrime and hacking, young gamers are being targeted by malicious gangs seeking talented teenagers to exploit for their own gain.

The statistics are stark. According to The Hacking Games, an organisation dedicated to promoting positive hacking practices among young people, many students with coding skills are drawn into online gaming communities where they can hone their digital talents. However, this exposure also puts them at risk of being groomed by malicious hackers who seek to exploit their skills for nefarious purposes.

Co-op Academies Trust, a UK-based education provider, has partnered with The Hacking Games to address this growing concern. By highlighting the transferable skills between gaming and ethical hacking, the organisation aims to steer pupils towards careers in cybersecurity and digital protection.

"We've seen our students become increasingly interested in technology – particularly gaming," says Jo Sykes, director of careers at Co-op Academies Trust. "Through our involvement with The Hacking Games, it's been fascinating to discover the transferable skills between gaming and ethical hacking, especially within the field of cybersecurity."

The partnership has proven successful so far, with many students developing a keen interest in digital fields and eager to explore the opportunities available. As Adam Woodley, head of curriculum at Connell Co-op College, notes, "Students are developing highly desired skills through hobbies such as gaming and will want to be in a position where they can apply them to a career path which they find exciting."

To combat this growing threat, The Hacking Games has launched the HAPTAI platform – an innovative tool that helps young people build their hacking aptitude profiles by analysing their performance on popular gaming titles. This platform aims to pair candidates with roles and jobs they'll excel at and with teams they'll flourish in.

However, the fight against cybercrime is a long-term one, and experts warn of the need for ongoing education and awareness-raising efforts. As Rob Elsey, Co-op's chief digital and information officer, notes, "There are many unfulfilled roles in cybersecurity, and we must do more to turn skilled young people into defenders rather than attackers."

To address this issue, The Hacking Games is committed to providing training and education for students, parents, and educators on the risks of online exploitation and the importance of digital protection. As Sykes points out, "Children can be particularly vulnerable to online exploitation, so we make sure they're educated about these risks – including online safety and the legal boundaries around hacking."

As the UK's education system continues to evolve, it is essential that schools prioritize the development of digital literacy and cybersecurity skills among their students. By working together with organisations like The Hacking Games, educators can help equip young people with the knowledge and skills needed to thrive in a rapidly changing digital landscape.

Ultimately, this collaboration between Co-op Academies Trust and The Hacking Games represents a significant step forward in tackling the growing threat of cybercrime. As Sykes so aptly puts it, "The career opportunities are vast in the digital sector – this will eventually support our students to see all the positive pathways available to them and how they can play a key role in making the world a safe place."
 
its kinda crazy that gaming can be both fun & super exploitable 🤯. i think its awesome that co-op academies trust is partnering with hacking games to teach kids about cybersecurity, but like, what about the parents and teachers who don't know much about it? gotta make sure everyone's on the same page 📚. maybe we can get more gaming influencers involved in spreading awareness about online safety & digital protection? that'd be a sick way to educate people without being preachy 💡
 
🤔 I'm really worried about these young gamers being targeted by bad people. It's crazy that gaming communities are becoming like recruitment grounds for hackers 🚫. We need to teach kids about online safety and what to do when they encounter suspicious behavior online 📊. The Hacking Games' idea of using popular gaming titles to develop hacking skills is actually pretty cool 💻, but we have to make sure it's not just a way for bad guys to get in 😬.
 
I'm getting these vibes that we're playing with fire here 🚒. Young gamers, who are already pretty tech-savvy, being targeted by malicious gangs is super concerning. I mean, it's like we're setting up our kids for a wild ride and hoping they come out unscathed 🤯.

The idea of partnering gaming communities with cybersecurity training is actually kinda genius 💡. It's about time we teach these kids the difference between good guys and bad guys in the digital world 😊. But, let's not forget that this is just the tip of the iceberg – there are still so many unfulfilled roles in cybersecurity, and we need to do more to turn skilled young people into defenders rather than attackers 💻.

It's also a bit disheartening that we have to educate our kids about online safety and the risks of exploitation 🤔. I mean, shouldn't we be teaching them how to be responsible digital citizens from the get-go?
 
omg i had no idea gaming was such a big deal for cybercrime 🤯 i mean i love playing games with my friends but i never thought about it being a way for bad people to get into trouble i guess its like how some people use music to spread negativity or something but in this case its like using games to steal stuff 🤑 anyway idk if schools should just focus on teaching gaming skills but also teach kids how to protect themselves online thats a good idea maybe they could even have guest speakers from gaming companies who are into cybersecurity 😊
 
🤔 gaming's impact on young people is massive 🚀 i mean think about it if u r super good at fortnite u got skills that can be used for good or bad 🔴✨ the problem is we need to teach them how to use those skills in a positive way so they dont get exploited by hackers 👥 its like we gotta flip the script and make cyber security cool 💻👍
 
🤖 I'm seriously worried about these young gamers being targeted by cybercriminals 🚫. I mean, gaming is all about strategy and problem-solving skills – what's next? They're already being groomed to be hackers 🤯! It's like, we want them to use their skills for good, not evil 😅. This partnership between The Hacking Games and Co-op Academies Trust seems like a great idea 🤝, but we need more awareness about online safety and digital protection 💻. Schools should prioritize teaching kids how to protect themselves from cyber threats – it's not just about gaming anymore! 🚨 We gotta keep these young minds safe and steer them towards careers in cybersecurity 🔒. Can't let the dark side of gaming win out 🤖💣
 
I'm low-key worried about these young gamers being targeted by malicious gangs 🤕. I mean, gaming is all about having fun, but when it turns into a way for bad people to exploit others, it's not cool 😒. We need more education and awareness-raising efforts to help these kids develop digital literacy skills and stay safe online 💻. It's awesome that Co-op Academies Trust and The Hacking Games are teaming up to promote positive hacking practices and careers in cybersecurity 🤝. Let's get these young gamers equipped with the knowledge and skills to thrive in a rapidly changing digital landscape 🔓! #CybersecurityMatters #GamingForGood #DigitalLiteracy
 
stats 📊:

* 74% of UK gamers know someone who's been targeted by cybercrime 💻
* 62% of young people (13-18) believe online gaming communities are more likely to expose them to malicious hackers 😬
* The average gamer spends around 4 hours per day playing games, leaving room for other activities 🕰️

chart: 📈

A sharp rise in cybercrime has pushed gamers into the digital workforce. A growing concern is that many students with coding skills are being targeted by malicious hackers who seek to exploit their talents.

gamer demographics:

* 80% of gamers are male, but only 12% work in tech-related careers 💻
* 71% of female gamers want to pursue a career in tech, but face barriers like lack of exposure and networking opportunities 🤝

the future of gaming and cybersecurity:

* The global cybersecurity market is projected to reach $300 billion by 2025 🚀
* The US government has announced plans to create a national cyber workforce program to address the growing shortage of skilled professionals in the field 💼
 
gotta say, this whole gaming thing has become way too mainstream 🤔. everyone's always talking about the benefits of online gaming communities for kids, but what about the risks? like, we're trying to create cyber-superheroes and all I see is cyber-villains 🚫. and now they're making apps to help kids develop skills for cybersecurity? sounds too good (or bad?) to be true 🤷‍♂️. just another thing for parents to worry about when their kids are online...
 
🤔 I don't think we should be promoting gaming as a way to develop cybersecurity skills. It's just not worth the risk of these talented teens being exploited by malicious hackers. We need to focus on more traditional education methods that can provide a stronger foundation in coding and digital protection. What if all these students who are into gaming end up using their skills for nefarious purposes? 🤦‍♂️
 
I'm low-key worried about young gamers being targeted by hackers 🤕. Like, they're already super skilled at gaming, so why shouldn't we be teaching them how to use those skills for good instead of evil? 🤑 It's all about education and awareness, you know? We need to make sure kids are aware of the risks online and how to protect themselves 💻. Maybe we should even consider offering coding classes in schools that focus on cybersecurity, that way they can turn their gaming skills into actual careers 💸.
 
The UK's education system is being pulled in two directions - one side says we need more emphasis on coding skills for future tech careers, while the other side warns that this could make our young people vulnerable to cybercrime. I think it's time we started asking ourselves if our schools are doing enough to balance these competing interests 🤔.

We're already seeing students being lured into online gaming communities where they can develop valuable coding skills, but also risk being targeted by malicious hackers. The solution isn't just about partnering with organisations like The Hacking Games, it's about fundamentally changing how we teach digital literacy in schools - and making sure our young people are taught not just to code, but to think critically about the online world they're entering 📊.

The real question is: who benefits from this growing concern over cybercrime? Is it just a way for tech companies and governments to justify more funding for cybersecurity initiatives, or can we really make a difference by educating our young people about online safety and digital protection? Only time will tell, but I think we need more than just partnerships and platforms - we need systemic change 🔒.
 
🤔 The more I think about it, the more I'm like 'what's good?'. Gaming is supposed to be fun, but now we're worried about these young gamers getting exploited by bad hackers. It's crazy how fast gaming communities can turn toxic.

I think Co-op Academies Trust is doing a great job by partnering with The Hacking Games to promote positive hacking practices and cybersecurity skills among students. 🙌 It's awesome that they're highlighting the transferable skills between gaming and ethical hacking, because it shows that these young gamers have some serious talents that can be used for good.

But, like, we need more than just partnerships and platforms. We need a bigger conversation about online safety and digital protection in schools. 🤝 It's not enough to just teach kids how to build a gaming PC or code; they need to know how to protect themselves from online predators and cyber threats.

I'm also wondering if we're putting too much pressure on these young gamers to become hackers or cybersecurity experts. Can't they just enjoy their games without being recruited by malicious gangs? 🤷‍♂️ It's like, what happened to the days when gaming was just about having fun with friends?

Anyway, I guess this is a great opportunity for schools and educators to get creative and come up with innovative ways to teach digital literacy and cybersecurity skills. 💻 And who knows, maybe The Hacking Games' platform will be the key to unlocking some amazing careers in cybersecurity. 🚀
 
🤔 i mean think about it gaming is like a superpower right now lots of young people are getting into it and some of them are getting recruited by cyber gangs 🚫 what's even scarier is that most of these gamers don't even know they're being targeted lol so the idea of having some kind of platform that helps identify gamers who are skilled but not malicious is like super important 💻
 
🤖🔍 I've been seeing this trend of young gamers being targeted by hackers, and it's super worrying 🤕. These kids are already talented coders, but then get sucked into online gaming communities where they can be exploited 😬. We need to find a way to steer them towards careers in cybersecurity and digital protection ASAP 💻

Here's a simple mind map of my thoughts on this issue:
```
+---------------+
| Cybercrime |
| is the main |
| problem here |
+---------------+
|
|
v
+---------------+ +---------------+
| Young gamers | | Education |
| are being | | and training |
| targeted by | | are key to |
| hackers | | solving this |
+---------------+ +---------------+
| |
| |
v v
+---------------+ +---------------+
| The Hacking | | Co-op Academies|
| Games | | Trust partnership|
+---------------+ +---------------+
```
We need to create more programs and tools like the HAPTAI platform that help young people build their hacking skills, but in a safe and positive way 🤓. This is just the start of the solution, though - we need ongoing education and awareness-raising efforts to tackle this issue 💪
 
Gaming is getting more popular among teens but at what cost? 🤔 They're so into it, it's crazy! I think it's dope that these schools are trying to tap into their skills to help them become cybersecurity experts. It's like they're saying, "Hey, you know how to beat a hard level in Fortnite? Well, we can teach you how to beat a hard bug." 🎮💻
 
🤔 I mean, can you believe young gamers are getting scammed by cybercrimes just because they're good at gaming? 🤑 It's like, we need to teach these kids about digital protection already! 🔒 The whole education system is like, "Hey, let's get them coding skills!" 🤖 But what if that makes them a target for hackers?! 🚨 I'm all for the Co-op Academies Trust and The Hacking Games partnering up, but we need more than just one platform to keep these kids safe online. 💻 We should be talking about AI-powered tools that can spot and stop cybercrimes before they happen! 💥
 
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